I found the fact that you sometimes had to grind for save points or quick travel points the real issue with this game. you just forgot all the backtracking you did when you first played other similar games. This entire genre focus on exploration, and huge amounts backtracking comes with it. Want to put that into pratice? go play a super metroid rom hack that you never played before, be it redesign, hyper metroid, phazon, any hack that changes the layout and sequences of the game, and you will see just how much backtracking you actually have to do in your first run, and every time you run the hack, you will find that your time get lower and lower. The average time for a first run of super metroid is around the 10~13 hours mark, symphony of the night is even higher, but as you play the games and consequently start to know the paths more and more, your time in the game gets significantly lower, and that goes for every single 2D exploration focused platformer. The real problem is that you're comparing your first run of Hollow Knight to your 100th run of super metroid/SotN. all of them have huge amounts of back tracking, and some of them doesn't even have a fast travel mechanic. Originally posted by PizzaSHARK! □:I've played dozens of Metroidvanias and that's exactly why I'm complaining about Hollow Knight's excessive backtracking times and terrible mobility.Īll Metroid games with the exception of Fusion and OtherM, All modern open castlevanias, Shadow Complex, Strider, Ghost 1.0, Unepic, Megaman ZX/A. "Less hugs more slaps" ,word to the wise. These are the result of spoiled kids IRL and this generation as my old grandpa used to say Game won't hold your hand,asks for a bit of exploration = Too much time consuming Game is filled with lot of fast travel options and similar stuff= too easy and not funny <20rys players are spoiled by games that hold their hand from A to Z,when a bit of brain&patience is required they start to brag,and ofc don't you dare go against their POV! If you go further and also try to defend the position of not looking at a guide because a playthrough should be completely "blind," then I think you're going to find little enjoyment in this genre of games in general. But please don't blow up at a game simply because it doesn't hand you where everything is on a plate. ![]() If you don't like that, that's fine - refer to a guide. ![]() As an exploration-focused game in the spirit of Castlevania, backtracking is to be expected and for a first playthrough getting stuck is normal. If you find backtracking tedious, then I recommend that you just look up a guide for where collectibles are in the game. Also, it literally only takes a minute or two to get from the nearest stag station to each of the vendors you listed above. Stating that the above is "fact" does not make it any more factual. Super dash is stopped on contact with anything that has more than a few HP.Claiming something is "annoying" immediately qualifies it as an opinion. Getting to the Nailsmith to upgrade your nail is annoying. Getting to Leg Eater to buy or repair a charm is annoying. There's nothing entertaining about having to slowly slog through area after area because the fast travel stations are located so far away, or because there are no other rapid shortcuts, or because vendors don't move and/or are located in inconvenient locations. Originally posted by PizzaSHARK! □:Except it's a fact that backtracking takes so long it's annoying rather than entertaining.
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